Here are some of the old characters I created for Call of Duty Vanguard back in 2021. I was too procrastinating to update my stuffs :). Anyway I had the privilege of the entire process, from high poly to final look-dev. The model of Kim Tae Young was created by Bradley Kachel, and I was responsible for finalizing her low-poly model, texturing, look dev, and in-game integration.
Some gears were shared across characters, I want to give a shout-out to all the character artists who shared the library parts.
The high poly model is a combination of scan data and manually sculpted elements. All textures are done from scratch in Substance Painter.
Special thanks to my lead Burke Revet.
Not for download or distribution without prior written approval from Activision.